
Sometimes it’s really useful to set a specific value at a specific time
in an animation. The Integer Helper gives you the ability
to do just that - provide a simple value for other operators and rules
to work with.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off.' You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Value - (Integer) This input data stream is used to supply another
integer value for performing the math operation specified in the rollout.
For example, if the spinner value within the Integer rollout is set to
1 and Added is selected as the math operation, and the Value input data
stream receives a value of 5, then the output would be 6 (1+5).
Value1 - (Integer) This input data stream is used to modify the
Value spinner setting in the operator based on what type of modification
has been chosen.
Type - (Integer) This input data stream takes an integer value
that represents the value that will be added to, multiplied by or simply
output to another operator or condition. Valid input values are 0 and
1, where:
Value - (Integer) This output
data stream sends out the integer value to other operators.

Value - Any integer value you enter into this spinner will be
sent to the Value output data stream. Be aware that you can animate this
value via standard 3ds Max functions like all the parameters
in thinkingParticles.
Any integer values that are piped into this helper's input data streams will modify the integer value that is going out to other operators. If there is no other operator connected, the value from the spinner will be used for the Value output data stream.
Added - If this option is
chosen, any value that is piped in through the Value input data stream
is added to the value in the spinner. So if the incoming integer value
was 2, and the value in the spinner was 6, the output integer value would
be 8.
Multiply - If this option is chosen, any value that is piped in
through the Value input data stream is multiplied with the value in the
spinner. So if the incoming integer value was 2, and the value in the
spinner was 6, the output integer value would be 12.